Are the Exiled Dead your Appalling End?
In this post, we break from our standard Rivals and Rivals+ focused content to address the Force Dynamic-powered elephant in the room, the Exiled Dead. Love them or hate them, this warband is creating some strong reactions across the community. We wanted to address the issue as quickly as we could, but with some actual experience and not only theory-crafting. Jerod has been playing the warband a fair amount lately and Jason has been playing against them (vs. Jerod and vs. other opponents). Once we get into the meat, we'll break down the key strengths of the warband and offer our tips and tricks for dealing with them.
If you want the podcast version of this content, you can find it here: https://podcast.battle-mallet.com/e/episode-39-hex-ed-are-the-exiled-dead-your-appalling-end/
What Makes the Exiled Dead so Meta-Defining?
Stagger + Overload
Danse Dynamic and Puppeteer
The Objective Pool
Teching Against the Exiled Dead
Opposing Board Placement
Opposing Feature Token Placement
- Note that the Conductive minions cannot charge after they take the Move action. Once they Danse to Move, they're stuck Danse-ing to Move.
- When you can, attack the flanks of the Zombie horde. This keeps you safer from getting mobbed/surrounded.
- Think about including cards that give Guard tokens (removes Stagger).
- Include some Cleave (whether that's baked into your fighters or an option via an upgrade).
- Jason's favorite card, Acidic Strike - use this to strip key upgrades from Deintalos or conductive fighters.
- Painful Brilliance adds primacy to your deck and inherently reduces the accuracy of Deintalos's Draining Coil (Magic Attack action).
- (Order Only) Perfect Stance - this fighter cannot be Staggered
- Fighters with Range 2+ attack actions
- Warbands with Damage mitigation
- Warbands that can "teleport"
- Warbands with Flying (to jump into the backfield)